Computing
Drawing on a computer
Open a paint program, pick tools and colours, draw shapes, fix mistakes with undo, and save your picture.
Kofi loves drawing. At home he uses a pencil and paper. At school, in the computer lab, he draws with a paint program.
A paint program is software that turns the computer screen into a sheet of paper and the mouse into a brush. You can draw lines, fill in colours, make shapes and write words. If you make a mistake, you can undo it with one click. And you can save your picture to look at again, print, or share.
No paint on your fingers. No crumpled paper. And the colours never run out.
In this book you will learn to use a paint program step by step, from opening it to saving your first masterpiece.

2 / 38
There are many paint programs. They all work in a similar way.
In this book we mostly talk about Tux Paint and Microsoft Paint. If your lab has a different one, do not worry. The tools have the same names and do the same jobs.
Try this: Ask your teacher which paint program is on the computers in your lab.

3 / 38
To start drawing you must open the program.
On Windows:
On a desktop with icons: find the icon (a small picture of a paint palette or a penguin) and double-click it: two quick clicks of the left mouse button.
Wait a few seconds. A window opens with a big white area in the middle. That is your canvas, the paper you will draw on.
Try this: Open the paint program. Then close it using the X in the corner. Open it again. Now you know the way in and the way out.
4 / 38
The mouse is your brush, so let us get comfortable with it.
If you reach the edge of the mouse mat, lift the mouse and put it back in the middle. The pointer stays where it is.
Try this: Drag the pointer slowly around the edge of the canvas without letting go. Then drag a wiggle across the middle.
5 / 38
Look at the paint window. It has four main parts.
In Tux Paint the tools are big buttons on the left, the colours run along the bottom, and the right side shows the brushes or shapes for the tool you picked.
Try this: Point at each part of the window and say its name aloud.

6 / 38
The first tool to learn is the paint or brush tool. Its button usually shows a paintbrush.
Let go of the button and the line stops. Drag again to start a new line.
Try moving the mouse quickly and slowly. Quick strokes look rough; slow strokes look smooth.
Try this: Paint a wavy line across the canvas. Then paint your initials in big letters.
7 / 38
A real painter has many brushes. So does a paint program.
When the paint tool is selected, look for the brush choices. In Tux Paint they are on the right. In Microsoft Paint, click the Brushes button or the Size button.
Changing the brush does not change the colour. Changing the colour does not change the brush. You choose both.
Try this: Paint a tree. Use a thick brown brush for the trunk and a thin green brush for the leaves.
8 / 38
The colour palette is a row of coloured squares. Click a square and every tool you use will draw in that colour until you pick another.
Most palettes have: black, white, grey, red, orange, yellow, green, blue, purple, pink and brown.
In Microsoft Paint there are two colours: Colour 1 (left mouse button) and Colour 2 (right mouse button). Usually you only need Colour 1.
Want a colour that is not in the palette? Look for Edit colours or the rainbow button. A big colour picker opens and you can choose any shade you like.
Try this: Paint a Ghana flag. You need red, gold (yellow), green and black. Which square is which?

9 / 38
On paper, you mix paint to make new colours. On a computer, the colour picker does the mixing for you.
Screen colours are made from red, green and blue light. Mixing red and green light makes yellow. Mixing all three makes white. No light at all is black.
That is why the colour picker has sliders or a rainbow. Slide towards red for warm colours, towards blue for cool ones. Lighter means more white, darker means more black.
You do not need to understand it all now. Just know that there are millions of colours in a computer, far more than in a box of crayons.
Try this: Open the colour picker and find a colour for the sea at Elmina, and one for the red earth of a village road.

10 / 38
Freehand lines with the brush are wobbly. For a straight line, use the Line tool.
A perfectly straight line! Use it for roofs, roads, fences, flagpoles and the edges of a table.
In Tux Paint the tool is called Lines. In Microsoft Paint it is in the Shapes group.
Try this: Draw a house using only straight lines: a square for the walls and a triangle roof on top.
11 / 38
The Shapes tool draws perfect shapes: rectangles, squares, circles, ovals, triangles and stars.
Some programs let you choose outline only or filled with colour. In Tux Paint, after you let go, you can move the mouse to turn the shape, then click to fix it in place.
Shapes are the building blocks of many drawings. A trotro is a long rectangle, a small rectangle on top, and two circles for wheels.
Try this: Draw a trotro using three rectangles and two circles. Add a line for the road.
12 / 38
Colouring in a big shape with the brush takes ages. The Fill tool does it in one click.
Its button usually looks like a tipping paint bucket, and in Tux Paint it is called Fill.
The colour pours in and fills the whole area up to the edges.
Watch out: if the shape has a gap in its outline, the colour leaks out and floods the whole canvas! If that happens, do not panic. Use Undo (next page), close the gap, and fill again.
Try this: Draw a circle with the shape tool and fill it gold to make the sun.
13 / 38
Everyone makes mistakes. On paper you need a rubber. On a computer you have something better: Undo.
Undo takes back your last action, as if it never happened. Painted a line in the wrong place? Undo. Filled the whole canvas by accident? Undo.
Three ways to undo:
Click Undo again to take back the action before that, and again, and again.
Redo (an arrow curling right, or Ctrl + Y) puts back what you just undid, in case you change your mind.
Try this: Draw three lines. Undo them one by one. Then redo all three.

14 / 38
Sometimes you want to remove just a small part of the drawing, not the whole last action. That is the job of the Eraser.
The eraser paints with the background colour (usually white), so it looks like rubbing out.
Undo or eraser?
Use undo for a mistake you just made. Use the eraser to tidy small bits anywhere.
Try this: Paint a big blob. Use the eraser to carve a smiley face into it.
15 / 38
If the picture is beyond saving, you can start fresh.
Look for New in the File menu, or the New button. The program asks whether you want to keep the old picture. If you do not, say no, and a clean white canvas appears.
In Tux Paint, New also lets you choose a background colour or a starter picture to draw on.
You may be asked "Save changes?" If you want to keep the old picture, click Yes and save it first (we will learn how soon). If you really do not want it, click No.
Try this: Scribble on the canvas, then click New and choose not to save. Is the canvas clean?
16 / 38
Tux Paint has a tool called Magic, and other programs have similar effects.
Magic tools do things a brush cannot:
Try each one on a test picture to see what it does. Not every effect is useful for every drawing, but they are fun to explore.
Try this: Draw a sea with the brush, then use a wave or ripple effect on it.
17 / 38
Tux Paint has Stamps: ready-made pictures (animals, fruit, vehicles, people) that you can place on the canvas with a click. Microsoft Paint does not have stamps, but you can paste pictures in.
Stamps are useful for things that are hard to draw: a lion, a bicycle, a bus. Mix stamps with your own drawing.
Try this: Draw a market scene. Use stamps for the fruit and vegetables and draw the stalls yourself.
18 / 38
Pictures often need words: a title, your name, labels, a speech bubble.
Keep words short and big so they are easy to read. Use the Shift key for capital letters.
In Tux Paint there is also a Label tool. Labels can be moved after you type them; plain text cannot.
Try this: Write My name is … at the top of a drawing, with your name.
19 / 38
Drew the sun in the wrong corner? You do not have to redraw it. Select it and move it.
You can also copy a selection (Ctrl + C) and paste it (Ctrl + V) to make a second one. Five pastes of one goat gives you a whole herd.
Tux Paint does not have a select tool, but its Magic tools can shift and flip the picture.
Try this: Draw one star, select it, copy and paste it four times to make a night sky.
20 / 38
For tiny details, the picture can be made bigger on screen with Zoom.
Zoom does not change your picture. It only changes how big it looks, like a magnifying glass.
When zoomed in, you may see that your drawing is made of tiny squares called pixels. Every picture on a screen is a grid of pixels, each one a single colour.
Try this: Draw a small eye on a face. Zoom in to add a tiny white dot that makes it shine. Zoom out to see the effect.
21 / 38
Good drawings start with a plan, on the computer just like on paper.
If something goes wrong at step 3, you have not wasted the details yet.
Try this: On paper, draw a quick plan of a picture you want to make. Then make it on the computer.

22 / 38
Let us make something real.
Check: are the three bands the same height? If not, undo and try again.
Try this: When your flag is done, use the Text tool to add the date Ghana became independent: 6 March 1957.
23 / 38
Draw your school using everything you know.
Zoom in for the small parts. Use undo when something goes wrong. Take your time.
Try this: Show your school picture to a friend. Can they tell which building is which?
24 / 38
A drawing on the screen is not safe until you save it. If the computer is switched off, an unsaved picture is gone for ever.
Saving writes the picture to the computer's storage as a file, so you can open it tomorrow.
In Microsoft Paint:
In Tux Paint:
Save early, and save often: every few minutes while you work.

25 / 38
When you save, you give the file a name. A good name tells you what the picture is, so you can find it next week.
Good names: ghana-flag, my-school, ama-market-scene. Bad names: picture1, untitled, asdfgh.
Rules for a safe file name:
The computer adds an extension to the end, such as .png or .jpg. That tells it the file is a picture. Leave it alone.
Try this: Think of a good file name for a drawing of your family at Christmas.
26 / 38
Files live in folders, just as papers live in a cupboard.
When you save in Microsoft Paint, the save box shows the folder. Usually it is Pictures. Your teacher may ask you to save in a class folder, such as Basic 3 or one with your own name.
To find your picture later:
In Tux Paint, click Open and your saved pictures appear as small thumbnails. Click one, then click Open.
Try this: Save a picture, close the program, then find and open the picture again.
27 / 38
There are two ways to save.
Save keeps the picture under the name it already has. The old version is replaced by the new one. Use it while you are working.
Save As lets you give the picture a new name or put it in a different folder. The old file stays as it was. Use it when you want to keep two versions: house-v1 and house-v2.
Example: Abena draws a market. She saves it as market. Then she adds a goat and uses Save As to call it market-with-goat. Now she has both.
Tux Paint asks you: "Save over the old picture, or save a new one?" Choose the one you want.
Try this: Save a drawing, add one thing, then Save As with a different name. Open the folder and check there are two files.
28 / 38
Once saved, your picture can leave the computer.
Print: click File, then Print. Make sure the printer is on and has paper. Ask your teacher first; ink and paper cost money.
Share: a picture file can be copied to a pen drive (USB stick), sent by email, or shown on the school's projector.
Wallpaper: some programs let you set your picture as the computer's desktop background.
Remember: a picture you share can be seen by many people. Only share your own work, and never share a picture of someone else without asking them.
Try this: With your teacher's help, show your best picture on the class projector.
29 / 38
The computer lab is for everyone, so treat it well.
Try this: Make a poster, on the computer, with three rules for the computer lab.
30 / 38
Shortcuts let you do things fast without the mouse. Hold the first key and tap the second.
| Shortcut | What it does |
|---|---|
| Ctrl + Z | Undo |
| Ctrl + Y | Redo |
| Ctrl + S | Save |
| Ctrl + N | New picture |
| Ctrl + O | Open a picture |
| Ctrl + C | Copy the selection |
| Ctrl + V | Paste |
| Ctrl + A | Select all |
| Ctrl + P |
You do not have to learn them all now. Start with Ctrl + Z (undo) and Ctrl + S (save). They are the two you will use most.
Try this: Draw a line, press Ctrl + Z, then press Ctrl + S. Did it undo, then save?
31 / 38
| Job | Tux Paint | Microsoft Paint |
|---|---|---|
| Paint freehand | Paint | Brushes / Pencil |
| Straight line | Lines | Shapes → Line |
| Shapes | Shapes | Shapes |
| Fill an area | Fill | Fill with colour (bucket) |
| Undo | Undo button | Undo arrow or Ctrl + Z |
| Rub out | Eraser | Eraser |
| Words | Text / Label | Text (A) |
| Ready-made pictures | Stamps | Paste an image |
| Effects | Magic | Few |
| Save | Save button | File → Save |
Different names, same ideas. Once you know one program, the next is easy.
Try this: If your lab has both, draw the same picture in each. Which did you prefer?
32 / 38
The program will not open. Wait ten seconds and try once more. If it still fails, tell the teacher.
The pointer is stuck. Lift the mouse and put it down again. Check the cable.
I filled the whole screen by mistake. Ctrl + Z.
My picture disappeared. Did you click New? Try Undo. If it was saved, use Open.
The colours look wrong. Check which colour square is selected.
The text tool is typing in the wrong place. Press Enter, then click where you want it.
I cannot find my saved file. Look in Pictures, then ask the teacher to search by name.
Stay calm. Almost every problem has an undo.
Try this: Pick one problem above and show a friend how to fix it.
33 / 38
34 / 38
You can now:
Next you will learn to type longer pieces of writing on the computer. Your mouse and keyboard skills will carry straight over.
35 / 38
36 / 38
37 / 38
38 / 38
This book is for reading on SchoolSpec and cannot be printed.